Stars! Official Strategy Guide
1
2
3
Int
4
5
6
7
8
9
10
11
12
A
B
C
D
E
Chapter 1
Whole Game Strategy
In this chapter
What is Whole Game Strategy?
Simple Expansion Strategy
Hyper Producer Strategy
Hyper Growth Strategy
High Technology Strategy
The Big Picture
Chapter 2
Basic Race Design
In this chapter
Apply a Whole Game Strategy
Choose a Primary Racial Trait
Hyper Expansion
Super Stealth
War Monger
Claim Adjuster
Inner Strength
Space Demolition
Packet Physics
Interstellar Traveler
Alternate Reality
Jack of All Trades
Personalizing Your Race
Choose Lesser Racial Traits
Improved Fuel Efficiency
No Ram Scoop Engines
Total Terraforming
Cheap Engines
Advanced Remote Mining
Only Basic Remote Mining
No Advanced Scanners
Generalized Research
Low Starting Population
Ultimate Recycling
Bleeding Edge Technology
Mineral Alchemy
Regenerating Shields
Where and How You Live
Specify Habitability
Make Production, Factories and Mines Efficient
Resources per Colonist
Factory Settings
Mine Settings
Choose Research Settings
Energy
Weapons
Propulsion
Construction
Biotechnology
Giving Research a Boost
Spend Leftover Points
Surface Minerals
Mines
Factories
Defenses
Mineral Concentration
Choose Breakpoints and Bargains
Chapter 3
Building a Monster Race
In this chapter
Beware the Monster!
Balance Your Lesser Racial Traits
So You're Choosing Immunity?
How Do You Decide?
And the Recommendation is...
Two Immunities
Which Should You Ignore?
It's Not a Hard Decision
Grow!
Economic Considerations
Factory Efficiency and Cost
Mine Efficiency and Cost
Research and Monsters
Hyper Growth example
Lesser Traits
Habitability and Terraforming
Resources, Factories and Mines
Research
Hyper Production example
Lesser Traits
Resources, Factories and Mines
Research
Interlude
The Stars! User Interface
Organizing Your Display
Screen Resolution
Layout
Making Effective Use of the Controls
Mouse Cursor
Keyboard
Scanner Controls
Miscellaneous Tips
Setting Waypoints
Measuring Distance
Selecting Among Multiple Objects
Replying to Messages
Chapter 4
Exploration and Expansion
In this chapter
Exploration
Send Out Your Scouts
Read the Map
Expansion
Choose Worlds with Potential
Determine the Colony Size
Design Colonizers
Expansion Strategies
Pick Your Worlds
Feed New Colonies
Create Breeder Worlds
Chapter 5
Ship Design Basics
In this chapter
Scouts
Scanning Power
Range
Speed
Cost
Advanced Scout Design
Freighters
Remote Mining Ships
Warships
The Optimal Hull
Torpedo Ships
Battle Speed, Initiative and Weight
Beam Weapon Ships
Overall Strategy
Minelayers
A Last Word on the Cost of Ship Design
Chapter 6
Early Resource Management
In this chapter
Population Management
Building your Resource Base
Population
Factories
Mines
Managing Your Production Queue
Managing Your Minerals
Germanium
Remote Mining
Ironium
Boranium
Building Only What You Need
Research
Energy
Weapons
Propulsion
Construction
Biotechnology
In a Research Nutshell
Chapter 7
Getting to Know Your Neighbors
In this chapter
Introduction to Diplomacy
Allies
Specifics of an Alliance
Technology Transfer
Pop-Drop
Wolf-Lamb
Scrap
Summary
Trait Swapping
Enemies
Defense
Offense
Skirmish
Ultimate Goals
Chapter 8
Some Basics of Battle
In this chapter
What causes battle?
Battle Orders
Attack Who
Primary Target
Secondary Targets
Battle Movement
Range, Speed, Initiative and Weight
Range of Movement
Speed
Initiative
How They Interact
Weapons Types and Combined Arms
Torpedoes vs. Beams
Capital Ship Missiles
Shield Sappers
Gattling Weapons
Range 0 Beams
Standard Beams
Tailor Your Designs
Odds, Stacking, and Per-Slot Damage
Electronics in Battle
Capacitors
Battle Computers and Jammers
Conclusion
Chapter 9
Intelligence
In this chapter
Scouting and Planetary Scanners
Scout Designs
What to Build and When
Scouting Techniques
Other Information Sources
Enemy Ship Designs
Player Scores
Information from Other Players
Trait Information Sources
Determining Racial Traits
Your Place in the Universe
War Time Intelligence
Offensive Intelligence
Defensive Intelligence
What is your enemy doing?
Ultimate Goals of Intelligence
Chapter 10
Border Management
In this chapter
Securing Borders
Agreeing on Borders
Border Defenses
Getting Past a Border
Securing Borders
Agreeing on Borders
Border Defenses
Getting Past a Border
Chapter 11
Reducing Micro-Management
In this chapter
Surprise!
Ships
Repeat Orders
Autobuild Orders
Reports
Battle Summary Report
Planet Summary Report
Fleet Summary Report
More About Fleets
Map Filters
Reminders
Fleet Names
Fleet Routing
Idle Fleets
E-Mail
The Long Haul
Chapter 12
Operational Stars! by Example
In this chapter
Part One: War Strategies
The Mahan Strategy
The Blockade Strategy
The Mao Strategy
Choosing Your War Strategy
Why These Strategies?
Part Two: Making Your Strategy Work
Defensive Measures
Fortification
Evasion
Attrition
Resettlement
Offensive Measures
The Wartime Economy
Attacking with Bombers
Attacking with Mass Drivers
Fleet Strategy
Impacts of Operational Successes
Saxon Methods and Reasoning
Part Three: Operational Details
Initial Information
Epworthian Fleets
Saxon Fleets
Opening Moves
Position Two
Position Three
Final Moves
Part Four: Conclusion and Final Comments
Appendix A
Super Stealth
Advantages
Armor
Scanners
Hulls
Cloaking
Race Design
Lesser Racial Traits
Ship Design
Strategy
Defense
Appendix B
Interstellar Traveler
Advantages
Disadvantages
Lesser Racial Traits
Tactics
Appendix C
War Monger
Advantages
Ensuring Success
Disadvantages
Lesser Racial Traits
Appendix D
Space Demolition
Advantages
Minefield Expertise
Offensive Strategies
Race Design
Lesser Racial Traits
Appendix E
English-to-German Translation of Stars! Terminology
PRT
LRT
Diverse Abkürzungen und Begriffe
Gegenstände und ihre Originalbezeichnungen
Strahlenwaffen
Torpedos
Minenverteiler
Bomben
Panzerungen
Schilde
Elektrisches
Mechanisches
Scanner
Triebwerke
Bergbau-Roboter
Im Orbit
Gebäude
Terraforming
Raumschiff-Baupläne
Raumstationen